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09-21-2011, 03:29 PM
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#41
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Join Date: Apr 2007
Location: In your nightmares.
Loved by: 13,974 members
Hated by: 9,567 members
Casino Cash: $1022068
My Mood:
Rep Power: 10 E-penis: 8============D
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RESERVED
Last edited by Tim the Tool Man : 12-20-2012 at 12:04 AM.
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11-26-2011, 12:53 AM
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#42
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Join Date: Apr 2007
Location: In your nightmares.
Loved by: 13,974 members
Hated by: 9,567 members
Casino Cash: $1022068
My Mood:
Rep Power: 10 E-penis: 8============D
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+20
Werewolf Team Roles
Last edited by Tim the Tool Man : 11-26-2011 at 01:07 AM.
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11-26-2011, 12:54 AM
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#43
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Join Date: Apr 2007
Location: In your nightmares.
Loved by: 13,974 members
Hated by: 9,567 members
Casino Cash: $1022068
My Mood:
Rep Power: 10 E-penis: 8============D
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+20
Dark Seer
DARK SEER - The Dark Seer is exactly like the Seer role for the Villager Team, except that the Dark Seer is on the Werewolf Team. The Dark Seer has the same unique ability of being able to envision, "Peek", another players role in the game. The Dark Seer's mission is to "Peek" other players to either find a Villager or a Werewolf. The Dark Seer needs to work with the Werewolves to find and kill the Seers on Team Villager. A Dark Seer must be extremely careful who they reveal their true role to in the game since telling a Villager would surely mean a quick lynching at the hands of the Villagers. The Dark Seer is basically the eyes and ears of the Werewolf Team. The Dark Seer does not know any players role at the start of the game. This role, when used, adds one additional Seer to the Villager Team to maintain the balance of the game structure. If "Peeked" by a Seer, the Dark Seer will be revealed as his true role. The Dark Seer only wins if the Werewolf Team wins.
STRATEGY - The Dark Seer strategy is a little more simple than the Seer's. The Dark Seer starts the game not knowing the roles of any player and thus has to "Peek" players. The Dark Seer needs to blend in with the Villagers and not reveal his role to any player that is on the Villager Team. If the Dark Seer "Peeks" a Team Villager player, it is best to make note of that player and the role they have in case the Dark Seer "Peeks" a Werewolf at a later time. If the Dark Seer "Peeks" a Werewolf, the Dark Seer should reveal himself to the Werewolf and pass on to the Werewolf all information gathered on players that have been "Peeked". The Werewolves then should reveal their identities to the Dark Seer as to not waste the "Peeks" afforded to the Dark Seer. At this point, the Dark Seer and the Werewolves should be working together by sharing information gathered and in making decisions about who the Werewolves should kill.
WIN CONDITION - The Dark Seer wins with the Werewolf Team. The Werewolf Team wins the game when all other player roles not on the Werewolf Team are dead and at least one or more Werewolf roles (Dream Wolf, Sasquatch (if on the Werewolf Team), Teenage Werewolf, Werewolf, Wolf Cub, and Wolf Man) are alive.
Last edited by Tim the Tool Man : 02-16-2013 at 05:16 PM.
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11-26-2011, 12:56 AM
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#44
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Join Date: Apr 2007
Location: In your nightmares.
Loved by: 13,974 members
Hated by: 9,567 members
Casino Cash: $1022068
My Mood:
Rep Power: 10 E-penis: 8============D
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+20
Minion
MINION - The Minion is a Villager that conspires against the other Villagers for the Werewolves. At the start of the game, the Minion and Werewolves are known to one another. When "Peeked" by a Seer or Dark Seer, the Minion is revealed as a Villager. The Minion is obviously on the Werewolf Team and will win only if the Werewolves win the game.
STRATEGY - The Minion is basically a spy for the Werewolves and his mission is to gather information about the Villager Team and it's members and pass that information on to the Werewolves. Since the Minion is revealed as a Villager when "Peeked" by Seers, it is best for the Minion to exploit this advantage to it's fullest by learning the identities of the Seer(s) and Guardian and pass that information to the Werewolves. Even knowing the identity of Villagers will help the Werewolves find and kill the Seer(s) and Guardian.
WIN CONDITION - The Minion wins with the Werewolf Team. The Werewolf Team wins the game when all other player roles not on the Werewolf Team are dead and at least one or more Werewolf roles (Dream Wolf, Sasquatch (if on the Werewolf Team), Teenage Werewolf, Werewolf, Wolf Cub, and Wolf Man) are alive.
Last edited by Tim the Tool Man : 02-16-2013 at 05:16 PM.
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11-26-2011, 12:56 AM
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#45
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Join Date: Apr 2007
Location: In your nightmares.
Loved by: 13,974 members
Hated by: 9,567 members
Casino Cash: $1022068
My Mood:
Rep Power: 10 E-penis: 8============D
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+20
Prostitute
PROSTITUTE - The Prostitute looks and acts like an ordinary Villager, except the Prostitute can choose to "Sleep With" a single player or "Stay Home" during each and every Night Round. When the Prostitute "Sleeps With" a player, that player cannot perform any Night Round special abilities. If the Prostitute "Sleeps With" the Seer, then the Seer does not get to "Peek" a player during that particular Night Round. If the Prostitute "Sleeps With" the Guardian, the Guardian is unable to "Protect" a player during that particular Night Round. If the Prostitute "Sleeps With" a Werewolf, that Werewolf is unable to kill a player in that particular Night Round, however this does not prevent the other Werewolves from killing a player during that Night Round. If there is only one Werewolf remaining in the game, then the Werewolf is not able to kill a player in that particular Night Round. If the Prostitute "Stays Home", the Prostitute will be protected from being killed by the Werewolves that particular Night Round. The Prostitute cannot "Sleep With" the same player 2 nights in a row or "Stay Home" 2 nights in a row. Although the Prostitute is on Team Werewolf, the Prostitute does not know the roles of any player in the game and the prostitute's "Sleeps With" ability is used blindly. If "Peeked" by a Seer or Dark Seer, the Prostitute will be revealed as her true role. The Prostitute only wins when Team Werewolf wins.
STRATEGY - Since the Prostitute is on Team Werewolf, the Prostitute only wins if Team Werewolf wins. The Prostitute's strategy is simple, blend in with the other Villagers and "Sleep With" players that are possibly the Seer or Guardian. As long as the Prostitute "Sleeps With" the Seer, the Seer is unable to "Peek" other players and if the Prostitute "Sleeps With" the Guardian, the Guardian is unable to "Protect" any player. This is no easy task since the Prostitute does not know what roles any player has, this includes the Werewolves.
WIN CONDITION - The Prostitute wins with the Werewolf Team. The Werewolf Team wins the game when all other player roles not on the Werewolf Team are dead and at least one or more Werewolf roles (Dream Wolf, Sasquatch (if on the Werewolf Team), Teenage Werewolf, Werewolf, Wolf Cub, and Wolf Man) are alive.
Last edited by Tim the Tool Man : 02-16-2013 at 05:16 PM.
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11-26-2011, 12:57 AM
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#46
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Join Date: Apr 2007
Location: In your nightmares.
Loved by: 13,974 members
Hated by: 9,567 members
Casino Cash: $1022068
My Mood:
Rep Power: 10 E-penis: 8============D
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+10
Teenage Wolf
TEENAGE WOLF - The Teenage Werewolf is a regular Werewolf that is required to say the word "Werewolf" at least once per Day Round. If the Teenage Werewolf does not say "Werewolf" at all during any Day Round, the Teenage Werewolf will die the following Night Round.
STRATEGY -
WIN CONDITION - The Teenage Werewolf wins with the Werewolf Team. The Werewolf Team wins the game when all other player roles not on the Werewolf Team are dead and at least one or more Werewolf roles (Dream Wolf, Sasquatch (if on the Werewolf Team), Teenage Werewolf, Werewolf, Wolf Cub, and Wolf Man) are alive.
PARITY RULE WIN CONDITION - If the there only remains the two (2) primary teams in the game, the Villager Team and the Werewolf Team, the Werewolf Team wins when the Werewolves (Dream Wolf, Sasquatch (if on the Werewolf Team), Teenage Werewolf, Werewolf, Wolf Cub, and Wolf Man) reach parity (become equal) with the number of other roles remaining in the game.
Last edited by Tim the Tool Man : 02-17-2013 at 10:01 PM.
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11-26-2011, 12:58 AM
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#47
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Join Date: Apr 2007
Location: In your nightmares.
Loved by: 13,974 members
Hated by: 9,567 members
Casino Cash: $1022068
My Mood:
Rep Power: 10 E-penis: 8============D
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+20
Werewolf
WEREWOLF - The Werewolves are normal every day villagers during the day, but at night, they transform into wolf-like creatures. During the day, Werewolves are like any other Villager. They can vote (with the other villagers) and communicate with anyone and everyone. The Werewolf's primary mission is to find and kill the Seer. The Werewolf can do this by any means necessary (i.e. lie to other players, use deception, create confusion among players, etc.). The ultimate goal of the Werewolf is to kill all of the Villagers to win the game. A Werewolf knows exactly who the other Werewolves are and will work together as a team from the very beginning of the game. If "Peeked" by a Seer or Dark Seer, the Werewolf will be revealed as his true role.
STRATEGY - The Werewolf strategy is easy, survive. The Werewolves start the game as a team working together. They can use any means necessary to win the game. That means they can lie to anyone and everyone, they can deceive, they can cause confusion among players by killing certain players, they can abstain from villager voting and only cast their Werewolf votes, etc.. The possible strategies available for use by a Werewolf are near limitless. But the real key strategy is to make others think you are not a Werewolf. If no one thinks you are a Werewolf, then no one will kill you.
WIN CONDITION - The Werewolf wins with the Werewolf Team. The Werewolf Team wins the game when all other player roles not on the Werewolf Team are dead and at least one or more Werewolf roles (Dream Wolf, Sasquatch (if on the Werewolf Team), Teenage Werewolf, Werewolf, Wolf Cub, and Wolf Man) are alive.
PARITY RULE WIN CONDITION - If the there only remains the two (2) primary teams in the game, the Villager Team and the Werewolf Team, the Werewolf Team wins when the Werewolves (Dream Wolf, Sasquatch (if on the Werewolf Team), Teenage Werewolf, Werewolf, Wolf Cub, and Wolf Man) reach parity (become equal) with the number of other roles remaining in the game.
Last edited by Tim the Tool Man : 02-16-2013 at 05:16 PM.
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11-26-2011, 12:58 AM
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#48
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Join Date: Apr 2007
Location: In your nightmares.
Loved by: 13,974 members
Hated by: 9,567 members
Casino Cash: $1022068
My Mood:
Rep Power: 10 E-penis: 8============D
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+20
Wolf Cub
WOLF CUB - The Wolf Cub is a Werewolf. The Wolf Cub and the Werewolves are known to each other. If the Wolf Cub is killed by the Villagers, the Werewolves will get 2 kills the following Night Round. The Werewolves may kill the Wolf Cub in the Night Round, however all Werewolves and the Wolf Cub must agree. In return for this sacrifice, the Werewolves can immediately kill 2 more players. The Wolf Cub wins when the Werewolf Team wins. If "Peeked" by a Seer or Dark Seer, the Wolf Cub will be revealed as a Werewolf.
STRATEGY - The Wolf Cub strategy is the same as the Werewolf's, kill all the Villagers and survive. The Wolf Cub may sacrifice himself in order for the other Werewolves to gain 2 additional kills. This sacrifice may prove useful when the Werewolves are faced with a necessary urgency to survive. This sacrifice is also useful when the Werewolves know 2 Villagers that have special abilities or powers. Sacrificing one of their own to kill 2 powerful Villagers may be worth it in the end.
MODERATORS NOTE - If a Wolf Cub is killed by any means, the Werewolves are allowed 2 kills which must be performed the following night round after the Wolf Cub's demise. The killing of each Wolf Cub gives the Werewolves 2 kills. In games that have more than one Wolf Cub and both Wolf Cubs are killed, then the Werewolves get 4 kills. If 3 are killed, then 6 kills. However, all Wolf Cubs must be killed within either the same night round, the same day round, and/or a night round and immediate following day round. All kills entitled to the Werewolves due to the death of a Wolf Cub .
WIN CONDITION - The Wolf Cub wins with the Werewolf Team. The Werewolf Team wins the game when all other player roles not on the Werewolf Team are dead and at least one or more Werewolf roles (Dream Wolf, Sasquatch (if on the Werewolf Team), Teenage Werewolf, Werewolf, Wolf Cub, and Wolf Man) are alive.
PARITY RULE WIN CONDITION - If the there only remains the two (2) primary teams in the game, the Villager Team and the Werewolf Team, the Werewolf Team wins when the Werewolves (Dream Wolf, Sasquatch (if on the Werewolf Team), Teenage Werewolf, Werewolf, Wolf Cub, and Wolf Man) reach parity (become equal) with the number of other roles remaining in the game.
Last edited by Tim the Tool Man : 04-04-2013 at 01:47 PM.
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11-26-2011, 12:59 AM
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#49
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Join Date: Apr 2007
Location: In your nightmares.
Loved by: 13,974 members
Hated by: 9,567 members
Casino Cash: $1022068
My Mood:
Rep Power: 10 E-penis: 8============D
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Dream Wolf
DREAM WOLF - The Dream Wolf is a Werewolf that does not know who his/her fellow Werewolves are until after a Werewolf has been killed in the game. The Dream Wolf's fellow Werewolves do not know who the Dream Wolf is until the Dream Wolf joins them after a Werewolf has been killed in the game.
STRATEGY -
WIN CONDITION - The Dream Wolf wins with the Werewolf Team. The Werewolf Team wins the game when all other player roles not on the Werewolf Team are dead and at least one or more Werewolf roles (Dream Wolf, Sasquatch (if on the Werewolf Team), Teenage Werewolf, Werewolf, Wolf Cub, and Wolf Man) are alive.
PARITY RULE WIN CONDITION - If the there only remains the two (2) primary teams in the game, the Villager Team and the Werewolf Team, the Werewolf Team wins when the Werewolves (Dream Wolf, Sasquatch (if on the Werewolf Team), Teenage Werewolf, Werewolf, Wolf Cub, and Wolf Man) reach parity (become equal) with the number of other roles remaining in the game.
Last edited by Tim the Tool Man : 02-17-2013 at 09:56 PM.
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11-26-2011, 01:00 AM
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#50
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Join Date: Apr 2007
Location: In your nightmares.
Loved by: 13,974 members
Hated by: 9,567 members
Casino Cash: $1022068
My Mood:
Rep Power: 10 E-penis: 8============D
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Sorcerer
SORCERER - The Sorcerer looks for the Seers. The Sorcerer can peek 1 player every other Night Round much like the Dark Seer, however the Sorcerer is only told if their peek is a Seer or not. The peek is a simple "Yes this player is a Seer" or "No this player is not a Seer". Although the Sorcerer is on the Werewolf Team, neither the Sorcerer or the Werewolves are known to each other.
STRATEGY -
MODERATOR'S NOTE 1 - The Sorcerer's peek is a simple "Yes this player is a Seer" or "No this player is not a Seer". At no time will the Game Moderator reveal the role of any player that is not a Seer to the Sorcerer.
MODERATOR'S NOTE 2 - The following roles will be revealed as "Yes this player is a Seer": Apprentice Seer, Aura Seer, Dark Seer, Frankenstein's Monster (After gaining the special ability of an Apprentice Seer, Aura Seer, and/or Seer), and Sorcerer. All other player roles will be "No this player is not a Seer".
WIN CONDITION - The Sorcerer wins with the Werewolf Team. The Werewolf Team wins the game when all other player roles not on the Werewolf Team are dead and at least one or more Werewolf roles (Dream Wolf, Sasquatch (if on the Werewolf Team), Teenage Werewolf, Werewolf, Wolf Cub, and Wolf Man) are alive.
Last edited by Tim the Tool Man : 02-16-2013 at 05:15 PM.
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11-26-2011, 01:00 AM
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#51
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Join Date: Apr 2007
Location: In your nightmares.
Loved by: 13,974 members
Hated by: 9,567 members
Casino Cash: $1022068
My Mood:
Rep Power: 10 E-penis: 8============D
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Wolf Man
WOLF MAN - The Wolf Man is a Werewolf that is peeked by a Seer or Dark Seer as a Villager.
STRATEGY -
WIN CONDITION - The Wolf Man wins with the Werewolf Team. The Werewolf Team wins the game when all other player roles not on the Werewolf Team are dead and at least one or more Werewolf roles (Dream Wolf, Sasquatch (if on the Werewolf Team), Teenage Werewolf, Werewolf, Wolf Cub, and Wolf Man) are alive.
PARITY RULE WIN CONDITION - If the there only remains the two (2) primary teams in the game, the Villager Team and the Werewolf Team, the Werewolf Team wins when the Werewolves (Dream Wolf, Sasquatch (if on the Werewolf Team), Teenage Werewolf, Werewolf, Wolf Cub, and Wolf Man) reach parity (become equal) with the number of other roles remaining in the game.
Last edited by Tim the Tool Man : 02-17-2013 at 10:04 PM.
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11-26-2011, 01:00 AM
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#52
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Join Date: Apr 2007
Location: In your nightmares.
Loved by: 13,974 members
Hated by: 9,567 members
Casino Cash: $1022068
My Mood:
Rep Power: 10 E-penis: 8============D
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RESERVED
Last edited by Tim the Tool Man : 12-20-2012 at 12:05 AM.
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11-26-2011, 01:00 AM
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#53
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Join Date: Apr 2007
Location: In your nightmares.
Loved by: 13,974 members
Hated by: 9,567 members
Casino Cash: $1022068
My Mood:
Rep Power: 10 E-penis: 8============D
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RESERVED
Last edited by Tim the Tool Man : 12-20-2012 at 12:06 AM.
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11-26-2011, 01:10 AM
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#54
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Join Date: Apr 2007
Location: In your nightmares.
Loved by: 13,974 members
Hated by: 9,567 members
Casino Cash: $1022068
My Mood:
Rep Power: 10 E-penis: 8============D
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+20
Other Team Roles
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11-26-2011, 01:11 AM
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#55
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Join Date: Apr 2007
Location: In your nightmares.
Loved by: 13,974 members
Hated by: 9,567 members
Casino Cash: $1022068
My Mood:
Rep Power: 10 E-penis: 8============D
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+20
Cult Leader
CULT LEADER - The Cult Leader picks a player each Night Round to add to the cult. The cult members do not know the true identity of the Cult Leader. The game Moderator will keep a list of all the cult members. The game Moderator will not disclose the list of cult members with players, however the game Moderator will inform each player as they are inducted into the cult . The Cult Leader only wins if the only surviving players are cult members. The Cult Leader needs not to survive in order to win.
STRATEGY - The key to winning with this role is to convert those players that you think will survive longer in the game then the others. Luck will play a key factor in your victory.
WIN CONDITION - The Cult Leader wins when all remaining players are part of the Cult. The Cult Leader need not be alive. The Cult Leader's win will be in addition to another team's win.
Last edited by Tim the Tool Man : 12-04-2011 at 10:24 PM.
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11-26-2011, 01:19 AM
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#56
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Join Date: Apr 2007
Location: In your nightmares.
Loved by: 13,974 members
Hated by: 9,567 members
Casino Cash: $1022068
My Mood:
Rep Power: 10 E-penis: 8============D
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+20
Hoodlum
HOODLUM - The Hoodlum is a Villager on a team all his own. The Hoodlum will pick 2 players the first Night Round. The Hoodlum only wins if both of these players are dead by the games end, the Hoodlum is still alive, and the Villagers win. The Hoodlum, if "Peeked" by a Seer or Dark Seer, will be revealed as a Villager.
STRATEGY - The Hoodlum should pick 2 players that are likely to get killed. Once done, the Hoodlum should follow the Villager strategy, try to find other Villagers and work together in the voting to kill suspected Werewolves.
WIN CONDITION - The Hoodlum only wins if the two (2) players the Hoodlum has chosen are dead, the Hoodlum is still alive, and the Villager Team wins. The Villager Team wins the game when all of the following roles (if used) are dead: Blob, Bogeyman, Count Dracula, Cursed (if transformed into a Werewolf), Doppelganger (if transformed into any of the roles listed here), Dream Wolf, Lone Wolf, Pied Piper, Teenage Wolf, Vampire, Werewolf, Wolf Cub, and Zombie.
Last edited by Tim the Tool Man : 08-25-2012 at 02:33 AM.
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11-26-2011, 01:19 AM
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#57
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Join Date: Apr 2007
Location: In your nightmares.
Loved by: 13,974 members
Hated by: 9,567 members
Casino Cash: $1022068
My Mood:
Rep Power: 10 E-penis: 8============D
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+20
Lone Wolf
LONE WOLF - The Lone Wolf, unlike the Werewolves who hunt and kill as a pack, is a Werewolf that hunts and kills each night in addition to the other Werewolves as a lone predator. The Lone Wolf and the other Werewolves do not know one another. The Lone Wolf's goal is to kill all other players including the other Werewolves. The Lone Wolf will only win when the Lone Wolf is the last surviving player. When "Peeked" by a Seer or Dark Seer, the Lone Wolf will be revealed as a Werewolf.
STRATEGY - The Lone Wolf's strategy is much like that of the Werewolf, except that the Lone Wolf must kill not only the Villagers, but his own kind. Since the Lone Wolf is not bound by Werewolf brotherhood, the Lone Wolf is more likely able to blend in with the Villagers by gaining their trust by helping kill the other Werewolves.
WIN CONDITION - The Lone Wolf only wins if the Lone Wolf is the last surviving player.
PARITY RULE WIN CONDITION - The Lone Wolf wins when it reaches parity (become equal) with the number of Villager Team roles remaining in the game. All other teams must be dead.
Last edited by Tim the Tool Man : 02-17-2013 at 10:07 PM.
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11-26-2011, 01:20 AM
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#58
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Join Date: Apr 2007
Location: In your nightmares.
Loved by: 13,974 members
Hated by: 9,567 members
Casino Cash: $1022068
My Mood:
Rep Power: 10 E-penis: 8============D
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+20
Lovers
LOVERS - If this role is used in the game, 2 players will receive an additional role as the Lovers. The Lovers are any 2 players, randomly assigned, that are in "Love" with one another no matter what their other role in the game is. The Lovers can be any possible combination of player roles. Example: The Lovers can be a Seer and a Werewolf, or a Villager and a Villager, or a Guardian and a Seer, etc. Each Lover will know the true role of the other Lover. The Lovers cannot vote to kill or lynch one another at any time, not even in jest. If one of the Lovers is killed, the other Lover immediately commits suicide in a fit of grief.
STRATEGY - The Lovers have two strategies. The first is that of their other role in the game and the second is killing all players that stand in their way of winning the game. So if both Lovers are on the same team, the Lovers must kill all those on the opposite team. If one of the Lovers happens to be on the Werewolf Team and the other on the Villager Team, the object of the game changes for these two. The Lovers only wish is to live in love and peace with one another, and therefore must kill all of the other players. This strategy means that both of the Lovers must betray the players on the Villager and the Werewolf Team in order to achieve this goal.
WIN CONDITION 1 - If both of the Lovers are on the same team, the Lovers only win if both Lovers are alive and their respective team wins.
WIN CONDITION 2 - If the Lovers are on opposite teams, the Lovers only win if both Lovers are alive and all other players are dead.
Last edited by Tim the Tool Man : 12-04-2011 at 10:47 PM.
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11-26-2011, 01:21 AM
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#59
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Join Date: Apr 2007
Location: In your nightmares.
Loved by: 13,974 members
Hated by: 9,567 members
Casino Cash: $1022068
My Mood:
Rep Power: 10 E-penis: 8============D
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+20
Pied Piper
PIED PIPER - The Pied Piper is on a team all his own. During each Night Round, the Pied Piper can enchant 2 players. Players who are enchanted do not lose any special abilities or powers. Example: If a player who is a Seer is enchanted, that player still remains a Seer. Enchantment is not transmitted between the Lovers. Each Lover will need to be enchanted separately. The Pied Piper cannot enchant himself. The enchanted players do not know the true identity of the Pied Piper. The game Moderator will keep a list of all the enchanted players. To prevent possible collusion between players, the game Moderator will not disclose the list of enchanted players to anyone. If "Peeked" by a Seer or Dark Seer, the Pied Piper will be revealed as his true role. The Pied Piper only wins if he enchants all of the other players.
STRATEGY - The key to winning with this role is to enchant those players that you think will survive longer in the game then the others. Luck will play a key factor in your victory.
WIN CONDITION - The game ends and the Pied Piper wins if the Pied Piper is alive and all surviving players are enchanted.
Last edited by Tim the Tool Man : 12-04-2011 at 10:50 PM.
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11-26-2011, 01:22 AM
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#60
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Join Date: Apr 2007
Location: In your nightmares.
Loved by: 13,974 members
Hated by: 9,567 members
Casino Cash: $1022068
My Mood:
Rep Power: 10 E-penis: 8============D
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+20
Tanner
TANNER - The Tanner is on a team all his own. The Tanner is a Villager that has gone mad from the constant use of tanning chemicals, specifically mercury. The Tanner's objective is to get killed so his madness and suffering can end. The Tanner wins if he is killed by any means, however the game will still continue until another team wins. So the Tanner's win will be in addition to another team's win.
STRATEGY - The Tanner's strategy is easy, do or say anything that will get yourself killed. Once killed, sit back, relax, and wait for another team to win so you can claim your victory as well.
WIN CONDITION - The Tanner wins when if the Tanner is killed. The Tanner's win will be in addition to another team's win.
Last edited by Tim the Tool Man : 02-17-2013 at 10:10 PM.
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| Tags: 101, artifacts, cards, hand book, manual, millers hollow, new moon, newbies, peeks, players guide, roles, rules, ultimate werewolf, werewolf, werewolf game, win conditions |
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